[1] Stephane Doncieux. Apprendre aux robots à faire face à l'imprévu. Industries et Technologies, 1045, 2021. Cahier Technique. [ bib ]
[2] Antonin Raffin, Bastian Deutschmann, and Freek Stulp. Fault-tolerant six-dof pose estimation for tendon-driven continuum mechanisms. Frontiers in Robotics and AI, 8:11, 2021. [ bib | https ]
We propose a fault-tolerant estimation technique for the six-DoF pose of a tendon-driven continuum mechanisms using machine learning. In contrast to previous estimation techniques, no deformation model is required, and the pose prediction is rather performed with polynomial regression. As only a few datapoints are required for the regression, several estimators are trained with structured occlusions of the available sensor information, and clustered into ensembles based on the available sensors. By computing the variance of one ensemble, the uncertainty in the prediction is monitored and, if the variance is above a threshold, sensor loss is detected and handled. Experiments on the humanoid neck of the DLR robot DAVID, demonstrate that the accuracy of the predicted pose is significantly improved, and a reliable prediction can still be performed using only 3 out of 8 sensors.
[3] Achkan Salehi, Alexandre Coninx, and Stephane Doncieux. BR-NS: An Archive-Less Approach to Novelty Search, page 172–179. Association for Computing Machinery, New York, NY, USA, 2021. [ bib | https ]
As open-ended learning based on divergent search algorithms such as Novelty Search (NS) draws more and more attention from the research community, it is natural to expect that its application to increasingly complex real-world problems will require the exploration to operate in higher dimensional Behavior Spaces (BSs) which will not necessarily be Euclidean. Novelty Search traditionally relies on k-nearest neighbours search and an archive of previously visited behavior descriptors which are assumed to live in a Euclidean space. This is problematic because of a number of issues. On one hand, Euclidean distance and Nearest-neighbour search are known to behave differently and become less meaningful in high dimensional spaces. On the other hand, the archive has to be bounded since, memory considerations aside, the computational complexity of finding nearest neighbours in that archive grows linearithmically with its size. A sub-optimal bound can result in "cycling" in the behavior space, which inhibits the progress of the exploration. Furthermore, the performance of NS depends on a number of algorithmic choices and hyperparameters, such as the strategies to add or remove elements to the archive and the number of neighbours to use in k-nn search. In this paper, we discuss an alternative approach to novelty estimation, dubbed Behavior Recognition based Novelty Search (BR-NS), which does not require an archive, makes no assumption on the metrics that can be defined in the behavior space and does not rely on nearest neighbours search. We conduct experiments to gain insight into its feasibility and dynamics as well as potential advantages over archive-based NS in terms of time complexity.
[4] Antonin Raffin, Jens Kober, and Freek Stulp. Smooth exploration for robotic reinforcement learning. In Conference on Robot Learning, 2021. [ bib ]
[5] Antonin Raffin, Ashley Hill, Adam Gleave, Anssi Kanervisto, and Noah Dormann. Stable-baselines3: Reliable reinforcement learning implementations. Journal of Machine Learning Research, 2021. [ bib ]
Stable-Baselines3 provides open-source implementations of deep reinforcement learning (RL) algorithms in Python. The implementations have been benchmarked against reference codebases, and automated unit tests cover 95The algorithms follow a consistent interface and are accompanied by extensive documentation, making it simple to train and compare different RL algorithms. Our documentation, examples, and source-code are available at https://github.com/DLR-RM/stable-baselines3

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